Monday, January 28, 2019

Wizards made two things that are very similar

It occurs to me that I am way over thinking this whole D&D/MtG mash-up – and it should be noted when I say D&D I am not necessarily referring to the actual product, and right now it means Lamentations of the Flame Princess. Paging through this old adventure, and looking at the way they doll potions and scrolls and such. If I replaced every (or most) minor potions with a random spell with the right “color”. Adding color identity to things on the fly probably won’t be onerous and it gives some mechanical weight that alignments do not, and just co-opting existing spell scroll rules with the addendum that if you match the ‘charm’s’ color identity you can cast it without fail. Also just allow for lots of mutations, enchantments, and other randomness to happen to anyone who keeps sticking there fingers in weird places, and really the thing should work itself out.

 On the note of color identity, the easiest way to represent it is add a sliding bonus-penalty scale for each color you have in common with a spell. This will naturally favor a struggle between staying pure in one color (and hence most powerful using those spells), versus taking on more colors to have access to a wider range of spells. Spells can occur in the wild almost like fruit, and you’ll usually find a spell or two in an area that correspond to the mana type of the land. Easy stuff, the colors all have terrain and elemental types associated with them which ought to make a rough, shared expectation and delivery system with anyone hunting for wild spells. Also, mine weird sources for spells: this is where all that time reading other blogs will come in handy.

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